Key Takeaways (AI-Generated)
Financial Performance
- Q1 revenue of $1.84 billion, up 59% year-over-year and 11% sequentially
- Adjusted EBITDA of $1.56 billion with 85% margin, up 66% year-over-year
- Margins expanded approximately 400 basis points from same period last year
- Free cash flow of $1.29 billion with $1 billion in share repurchases
Business Highlights
- Platform opening to public in June 2026 after 14 years as closed platform
- Consumer vertical March grew 25% over January, April hit record advertiser spend
- AI-powered ad creative tools rolling out including interactive page and video generation
- Gaming business showing strong growth with hybrid monetization models gaining traction
Financial Guidance
- Q2 2026 revenue expected $1.915-1.945 billion, representing 52-55% year-over-year growth
- Q2 Adjusted EBITDA expected $1.615-1.645 billion with 84-85% margin
- Free cash flow conversion expected to normalize to approximately 75% of EBITDA
- Long-term gaming vertical growth expectations remain at 20-30%
Opportunities
- Platform opening enables global advertiser access and scale to millions of businesses
- AI-powered tools enabling automated campaign management without human interaction
- New customer projections of over $70,000 in first-year revenue per advertiser
- Agent-compatible infrastructure allowing automated advertiser onboarding and campaign scaling
Full Transcript (AI-Generated)
Operator
To date as well as our financial update and press release discussing our first quarter performance are available at investors.applovin.com. During today's call, we will be making forward-looking statements including but not limited to the future development and reach of our platform are expected growth opportunities, the expected future financial performance of the company and other future events. These statements are based on our current assumptions and beliefs and we assume no obligation to update them except as required by law.
Our actual results may differ materially from the results predicted. We encourage you to review the risk factors and are most recently filed Form 10K for the year ended December 31st, 2025. Additional information may also be found in our quarterly report on Form 10Q for the fiscal quarter ended March 31st, 2026 which will be filed today.
We will also be discussing non GAAP financial measures. These non GAAP measures are not intended to be superior to or a substitute for our GAAP results. Please be sure to review the GAAP results and the reconciliations of our GAAP and non GAAP financial measures in our earnings release and financial update available on our Investor Relations site.
This conference call is being recorded and a replay and transcript will be available for a period of time on our IR website. Now, I'll turn it over to Adam and Matt for some opening remarks, then we'll have the moderator take us through Q&A.
Adam Foroughi
Thanks everyone for joining us today. I want to start this call a little bit differently than our last few. No preamble on stock price, no dressing short sellers, no reacting to noise. This quarter. The conversation is about us and our future. And from where we sit, the future has never looked better.
We just delivered another quarter where we beat our own guidance again. We continue to grow this business very quickly despite the numbers getting much bigger and we are doing it while margins keep expanding. The rate of top line growth, profitability and free cash flow generation that we are delivering is exceptionally rare in public markets and our team deserves all the credit for that.
What I want to spend my time on today is the opportunity ahead because we are quickly moving through a lot of the goals we set for the business this year and we are now well on our way to opening up our platform to the public in June. That is a major milestone. For 14 years we have been a closed platform. Come June, advertisers across the world will be able to sign up for Axon and start running campaigns. That changes the trajectory of this company in a very meaningful way.
Let me start with gaming because it remains the foundation of everything we do and it is performing really well. A couple weeks ago, we hosted our annual Gaming CEO Summit. We bring in the top executives from the biggest mobile gaming companies in the world, and the energy this year was unlike anything I've seen. These companies have been our closest partners for over a decade in many cases, and the excitement was strong.
There's a real sense that we are entering a new phase of growth for the industry and our platform is at the center of it. Here's what is driving that excitement. First, AI technologies are now enabling these studios to do things they could not do before. Incumbent gaming companies, the ones that already have successful titles, can now use AI tools to improve their current games faster and cheaper.
More importantly, it is giving them the confidence to launch new games. The cost of experimentation has come down dramatically, and that is unleashing a wave of new content that is really healthy for our ecosystem. Second, we are seeing a meaningful shift in how these companies think about monetization. Games that historically only made money from purchases are now really focused on testing hybrid models where they also unlock incremental revenue from ads.
This is a big deal. For years, a lot of these IP only games would not run ads because they did not want to promote competing titles. But as we scale advertisers who are not gaming companies, whether apps or websites, e-commerce or other categories which we now call our consumer vertical, those concerns go away. A cookware company or a fashion brand is not competition to a puzzle game.
So we fully expect to see a lot of IP only games start monetizing with ads that will not be deemed competitive. That is going to be a strong tailwind for many quarters. Together, we and our gaming partners can acknowledge that our platform is driving the market's leading scale and return on ad spend and continues to help the industry grow faster than expected.
The ad supported part of the ecosystem continues to grow at really healthy rates multiple. Faster than the growth of the more mature in app purchasing category. As we look forward, we expect to see much more high quality content come to market that taps into both ads and in app purchasing modernization and that plays really well into our strengths.
Now that brings me to the consumer vertical, which is growing even faster than gaming. This is still only a year and a half old product. I want people to really internalize that and it is scaling at a pace that gets us very excited. A couple of weeks ago, we had another material model of release that improves scale and return on ad spend significantly for our consumer advertisers.
These are the types of compounding improvements we have talked about on prior calls. The team improves the model, advertisers see better returns and they put more budget into our system. It is a virtuous cycle and it is working. The consumer vertical exited the quarter very strong with March growing roughly 25% more than the numbers we did in January in April reaching a record month in advertiser spend, higher than any peak Q4 month.
That kind of acceleration is exactly what you want to see from a product that is still early in its development curve. Advertisers are seeing real success on our platform and they are ramping aggressively. We are thrilled that this is happening and we are really excited about what comes next. When we open up our platform in June and start pursuing our mission of helping all the businesses in the world add another material marketing channel to their set of opportunities. That is when this thing just continues to compound.
We've always said we want to help the smaller businesses scale. Last quarter I highlighted an Israeli cookware company that went from $4 million in revenue to 16,000,000 to now projecting 80 million with the majority of their ad spend on our platform. That is the kind of story we want to replicate thousands of times over.
As we look forward, one of the things that I'm most excited about is how advertisers will interact with our platform. We are already seeing advertisers use AI agents to manage their marketing spend and we are building Exxon to be natively accessible to those agents. Between self-serve access and June, our AI powered ad creative tools and agent compatible infrastructure, we are building a system where an advertiser can on board, generate high performing ads and scale campaigns profitably without ever needing to talk to a human.
We're also showing up more podcast sponsorships, a larger voice in the market. That visibility reflects a deeper conviction. Axon Powered growth isn't a niche phenomenon. It's a blueprint for transformation at a scale the world hasn't seen yet. Millions of businesses. That's the opportunity in front of us.
Let me close with this. We are a focused company, more excited about our opportunities than at any point in our history. The gaming business is strong, our partners are energized and we are helping the industry grow. The consumer vertical is scaling fast and we are just getting started. Our platform opens to the world next month. We will continue to ignore noise, execute on our path forward, perform well and drive value to our customers. We know that in turn, that will set us up for a much bigger future than where we are today. With that, I will turn the call over to Matt to walk through the financials.
Matt Stumpf
Thanks, Adam, and thanks everyone for joining us today. Q1 was another exceptional quarter. We exceeded the high end of our guidance on revenue and Adjusted EBITDA, expanded margins to a new high and continued our disciplined return of meaningful capital to shareholders. Revenue in the first quarter was $1.84 billion, up 59% year over year and 11% sequentially, driven by continued technology advancements across our core gaming business and our expanding consumer vertical.
Adjusted EBITDA was $1.56 billion, up 66% year over year, representing an 85% margin. Margins expanded approximately 400 basis points from the same period last year. Quarter over quarter flow through to Adjusted EBITDA was 86%, again reflecting the operating leverage of our model. Free cash flow for the quarter was $1.29 billion, slightly elevated due to interest and tax payment timing.
As cash tax payments are weighted toward the second and third quarters. Free cash flow conversion is naturally lower in this periods and will normalize over the course of the year to approximately 75% of EBITDA for 2026. We ended the quarter with $2.76 billion in cash and cash equivalents, providing significant flexibility to continue funding both organic investment and capital returns.
During the first quarter, we repurchased and withheld 2.23 million shares for $1 billion, ending the quarter. With 336 million shares outstanding and approximately $2.3 billion remaining under our share repurchase authorization, a program that continues to reflect our conviction in the value and durability of our business.
Turning to our outlook for the second quarter of 2026, we expect revenue between 1.915 and 1.945 billion, representing 52 to 55% year over year growth or 4 to 6% sequentially. Adjusted EBITDA is expected to be between 1.615 and 1.645 billion with an Adjusted EBITDA margin of approximately 84 to 85%
To close. Q1 was a beat across every metric with margins at a new high and significant cash returned to shareholders. Our capital allocation priorities for the balance of the year are unchanged, fund organic investment and return capital through buybacks, reflecting our continued commitment to driving shareholder value through discipline capital deployment. With that, let's move to Q&A.
Operator
We'll now begin the question and answer session. Please be sure to unmute and turn on your video before asking your question. We will take as many questions as time permits. And since we have many questions today, Please be patient as we move through the list. Our first question will come from Matthew Cost with Morgan Stanley.
Matthew Cost
Everybody, thanks for taking the questions. I guess on the product road map, Adam, you talked about a significant product breakthrough just a couple of weeks ago. I guess could you give us a little bit more detail about what that entailed? Was it a new type of model targeting a different use case or was an existing one? And then we think about when we think about the road map forward from a product perspective, what should we be watching for signs of you continuing to expand that opportunity?
And I guess what you're calling consumer now, is it about launching new models? What are the milestones that we we should be watching for success?
Adam Foroughi
Yeah, thanks, Matt. So if you recall when we first launched Saxon 2, we've had a lot of fast growth quarters since I think it's been 12 straight. And almost most of that has been attributed to two things. One is releasing new products. So as we we've gotten deeper into gaming, you know that we've come out with longer day periods of models. And the second and more important is improving the underlying model.
And analogy is when you get that the LMS, they can continuously uptake their model, they're releasing new models that perform better in e-commerce. And now what we're calling consumer, this product is really early. So it's like Axon 2, call it, 10 quarters ago. We're going through the phase of not only rolling out a model and understanding what the consumer needs, but also then on the other side, getting more data into the system.
As we add more advertisers, we get more data, then we can build a more sophisticated model. They can process it and create better output. So we've been continuously doing that. Last quarter earnings, I mentioned we just had one, one new model that had just created an uplift. The one we just had a couple weeks ago was quite substantial.
So that's why I highlighted on the top, top track that we saw a big acceleration going exiting the quarter and then April Q2 bigger than any quarter that we had in Q4, which is, you know, most advertising businesses, I don't know of another advertising business actually they can grow Q1 over Q4. But when you're in e-commerce, normally the first half of the year is a huge drop against Q4. So already being ahead of where we were in Q4 prior to opening up the platform gets us really excited.
Matthew Cost
Got it, Great. And then just on, you mentioned the the Gen. AI creative tool. You've been talking about that for a couple of quarters, but I think you're in the process of rolling it out more broadly. So I guess how is uptake there? And I guess more importantly for the advertisers that are using it, what sort of impact are you observing from that?
Adam Foroughi
Yeah. So I mean, as you know, we've talked about in past quarters, the creative placement on our platform is much different than anywhere else in the world. But argue is the best ad there is. You get over 30 seconds of viewer time and the user can't do anything else. So they're watching our ad and they get to the brand, can deliver a really thoughtful message there and then go to other steps in the ad. They can drive transaction.
Because it is so different and unique, advertisers have a problem coming to platform and investing in the creative resources necessary to make our platform scale. On the other hand, on gaming, we're the largest there is anywhere in the world when it comes to mobile gaming user acquisition. So creative resources are entirely dedicated to our platform.
So the importance of this shouldn't be understated. It was critical for us to get a model on top of the popular image and video generation models out so that we can hand to advertisers the capacity to just create ads out-of-the-box that work for our platform. We rolled out something called our interactive page generator earlier in the quarter. That's out to all customers. That has pretty widespread adoption at this point.
The more important is the video side that's still in testing. We're going to roll it out to all accounts shortly. And then that's important before we go to general release as well because that was the point that I mentioned on the last earnings call. Advertisers trip up on. There's a lot of. Advertisers don't even have video for a platform like us. We'll hand it to them with these tools.
Matthew Cost
Great. Thank you.
Operator
Your next question will come from Omar Dasuki with B of A
Omar Dasuki
Great, thank you. I wanted to focus on the gaming business for a second, right, because it's, it's, it kept on getting bigger and bigger. So the past several quarters your quarterly run rate derived from mobile game advertisers has increased every quarter and more specifically the amount by which it steps up has also increased in the last several quarters. Did you see that trend continue in the first quarter? Do you expect it to continue the rest of the year?
You know, and how does your your capacity to fund GPU capacity separate you from some of your competitors, you know, who are also adding a lot quarter on quarter? Obviously you're the biggest, but it seems like there's a number of firms growing here. So sorry. So a couple questions. Did you see the trend continue? Do you expect it to continue, you know for the for the step UPS to get bigger and how does your GPU, your ability to fund GPU's, you know separate you from competitors if it all?
Adam Foroughi
Yeah, Omar you asked like you're almost surprised, but obviously we're pretty good at game advertising. I'd say with two last days in the quarter end coming off the holidays to have that much growth in the quarter, you know, Q / Q against Q4 is quite substantial. When you look at 59% year over year. Large large part of that still because gaming is such a large part of our business comes from the gaming vertical.
We have yet since we launched Saxon to seen a slow down. I also touched on a couple bullets that were important to understand on the talk track. We've got a lot of these IEP games companies that are really, really good at monetizing an existing game now able to create more games at lower cost. Much of those more games will be ad supported and in app purchasing supported. This hybrid category is explosive growth on our platform.
So as you think about that, we're going into a period post growing really quickly, the one where there's going to be a lot more games from the highest quality developers and more games that are targeted directly at what we're very good at, ads and IAP. So at least thus far, we haven't seen a slowdown in growth. We've talked about 20 to 30% long term growth in the games category. We, I think we mentioned that maybe 6 to 8 quarters ago.
We've never had a single quarter that's come close to those growth numbers. We've been way over those rates and we've never stated any different view on our long term growth rates on the gaming vertical alone. I think you can sort of bank on that at this point. We're doing really well on the GPU capacity. As the models get more complex, as we continue adding more customers, we're going to need more GPUs.
We we work with Google Cloud on it and we can go to any cloud, but we have the GPUs that we need to process the Business Today. And it's very likely we're going to need to continue to buy GPUs in the market we exist in. The amount of GPUs you have is not the direct indicator of who's going to have the most success. If you compare us to the mobile gaming ad platforms, we probably have the largest infrastructure.
However, if you compare us to Google and Facebook, we certainly don't have anywhere near the largest infrastructure. And the reality is different businesses use infrastructure for different purposes. What makes our business really compelling is that for this space, we've written the best models and products for the advertisers that that's super critical. That's what allows us to do so well.
And we process that data and create a better output than anyone else. And that technology lead plus the data expansion, plus all the budgets. On our platform, first and foremost drives the scale growth and success you've seen from us.
Omar Dasuki
OK, thanks. I it was really a question about the quarterly run rate and how much is stepped up, but I do appreciate the answer. Maybe we can talk in the after call about it. Thank you.
Operator
Your next question will come from Jason Bazinet with Citi.
Jason Bazinet
Adam, I've listened to you long enough to know when you say something a couple times, it's probably true. And you've mentioned this migration of in app purchase games moving to hybrid monetization for a couple quarters now. And since you're pretty good at doing math on the fly, did you just spend a few seconds and just sort of give us your sense of sort of what the mix is today in terms of in app purchase only versus hybrid?
And if, you know, pick a number, if 5% of the games go over to this hybrid model, what would that mean in terms of your top line? Like how should we dimensionalize what it could mean for Apple of it?
Adam Foroughi
Yeah, it's really, really hard to do that, OK, especially on the fly. Some qualitative points. The the in app purchasing market is mature. We know it's around $100 billion market. Most of the largest in app purchasing games are some of our big advertisers. There's been a few that are new, but most are pretty old games, almost all new games and a lot of these older games are really looking at this hybrid strategy because the growth in that hybrid category has been phenomenal.
There was a company out of Turkey this past quarter that just with a dozen people roughly sold for nearly a billion dollars about six months after launch. Vast majority of all their user acquisition was on our platform hybrid game and the growth was phenomenal, got up to 9 figure a year business literally in half a year. And so why is that?
Well the the people who are likely to pay in a mobile game are probably all people on our platform given we service adults. But at any given time inside a mobile game, sub 10% of the population will pay in a short window and we optimize the 28 day window. Now when you look at that and go, OK, if I'm a really good developer and I'm making an in app purchasing game and I'm coming to this really strong marketing platform Axon and I'm only buying 10% of their audience, what am I doing?
Well, let me go in later on hybrid monetization and what happens 10X the market opportunity for that same customer. So these in app purchasing developers are really starting to understand that there's massive growth in this mixed monetization model. You've got this ad supported market that's much smaller. But as you know from the growth rates of all of our peers in the ecosystem and our own has to be growing way faster than the single digit growth rate in the in app purchasing market.
It's also starting smaller where it is today, I would guess is going to continue to converge to where the in app purchasing market is over the next five years. And it's going to make it a really strong market opportunity for us and all other players in the ecosystem. Given how much more available inventory there will be to monetize. Then what gets us excited as you pair that with all this extra demand that we're bringing in and the model improvements and that's really what catalyzes all the growth that you've seen from us.
Jason Bazinet
Thank you.
Operator
Your next question will come from James Heaney with Jefferies.
James Heaney
Yeah, great. Thanks for the question. Just one for Adam, one for Matt. So just for Adam, I think last quarter you talked about the breakage that you're seeing in your new customer onboarding flow. Could you just give us a progress update on that and how far below your target breakage rate you currently are? And then I had a follow up for Matt.
Adam Foroughi
Yeah, James, I don't know that we have a target. I mean, look in any sort of platform when you get customers on whether it's social network or or an ads platform, you're going to have some breakage. Our job is to give the best tools possible to the customers and really understand what the break points are. The the main thing that we talked about last call resolving. We're still in the midst of resolving. We will over the next couple weeks before we go to general release and that's delivering video out-of-the-box.
That's not a trivial task, but we, we initially rolled it out a few weeks ago with customers. There's a blog on our website, so you can see some of the AI generated ads. Frankly, the AI generated ads are really, really tough to tell that they're built by AI instead of a human being. And the cost is exceptionally low relative to what a human generated video would cost. So we think we're pretty close to having that ready to go for anyone to just plug in and get video out-of-the-box. And, and then we, we talked about opening up the platform in June. So in a matter of weeks, we'll think we're there, we'll roll it out to the broader base of new customers and just get going.
James Heaney
Great. And then thanks for that. And then one for for Matt, just on marketing expense for the second-half of the year, I mean, is it fair to say obviously you've got Axon launching broadly in June? I mean, is it something you're looking at kind of pump, I don't want to say pumping up, but bumping the marketing expense higher in the second-half? Like how do you think about that investment?
Matt Stumpf
Yeah, I mean we've communicated this in the past, James. We're spending performance marketing the same way that our customers do. So we're looking at the return from that spend and we're only investing where we can do that in an efficient and a profitable way. So we might see some increase in sales and marketing costs associated with the general audience launch and just this ongoing, you know, building of our overall brand awareness as well that you've seen Adam doing more podcasts that you mentioned in the the preamble as well.
So, you know, we'll be spending more costs and so you might see some, you know, temporary increase in the sales and marketing costs associated with that. But over time, you know, if we're really ramping up spend, it should be a positive signal to investors into the market that we're seeing really profitable returns coming from that. So it should be, you know, received very positively.
Adam Foroughi
Yeah, a couple other cool stats I pulled before the call on that too is we're still running under 30 day break even on the dollars we're spending. We're doing a mix of paid marketing and sponsorship. So you might have seen us on some podcasts, you might see the ads on on social media, you might see the ads on search. We're going to keep doing that, but we're very disciplined about what we do. We're done to. Rush to go really Sprint at this opportunity because at the same time as it's really important for us to bring advertisers on, we need time to keep improving our models and our products.
And as you know every time we do that everything lifts with it. And then secondarily, I was looking at right before the call, what, what's the actual value in the front year of a new customer. And our business as you know, as customers retain over time the growth that that that'll happen to the cohorts will be pretty material after the first few months to the front year to the following years. We almost never churned customers once they get through the 1st 30 days on our platform.
Right now we're projecting well over $70,000 a year from every new customer. So if you, you just want to size that, at least open up the platform & on 100,000 customers in the next year, first year revenue from them or ad spend, advertising spend would be roughly $7 billion and then you start stacking the cohorts up. So the market opportunity for us now that we've seen that the ticket size is pretty material, even though we've opened up the platform in part through referral is really, really large. We just have to go execute on it.
James Heaney
Great, helpful. Thank you.
Operator
Your next question will come from Stephen Ju with UBS.
Stephen Ju
OK. Hi Adam, Matt, thanks for taking the time. I guess I don't want to split here hairs here, but Adam, you've started to talk about the broader consumer segment instead of just the narrower e-commerce definition. The retail opportunity is of course pretty large, but as you think about the rest of the ad market out there that could be spending with app lovin, you know, can you talk about how easily transportable your current efforts will be to some of the other verticals?
And secondarily, I don't know if this has ever been a concern, but versus the amount of inventory that's out there and how much incremental inventory do you think can be realized with some of the IAP only publishers as you start to bring them advertisers that do not necessarily compete with them? And should we be thinking about the sales cycles to these publishers? It's not going to be that difficult because you know you're hopefully going to be showing up at their doorstep with lots of cash. Thanks.
Adam Foroughi
Yeah, so, so great question Steven. So let's let's cover the second one first because I can remember right now and we'll go back to the first one. So the second one, inventory expansion is pretty important for us over time, but not necessary right now. We have over a billion daily active users and we under monetize what we show right now. As you know, our conversion rate on 1000 impressions is pretty low to a revenue generating event for us and that's only going to go up as the models improve and advertiser density improves.
But there's a couple of logical places to go to get inventory. So as you talk about in app purchasing games, if you just start with the $100 billion market and say Activision when they were public and they used to report King ad revenue, they'd gotten it to 15%. Let's just take that as an estimate, $15 billion a year to the publisher and then obviously revenue on top for AD networks. Most of those apps today don't run ads.
So if you say, let's say even half of them do, now you have a 7 1/2 billion dollar opportunity to publisher. There's a massive supply side expansion for us that's sort of sitting there pretty easy out-of-the-box. We're gonna go after that in short order. The the other side of this is important to understand is as we go and get more publishers to to look at us as an advertising monetization platform, we're not competitive with really anyone in the world.
So you can imagine any type of publisher that's sitting out there outside of the really big walled gardens are going to want monetization support. It's not particularly easy to place a game ad on a social network or music streaming site or a show streaming business. However, you can imagine e-commerce would place pretty well and tied back to your first question, things like lead generation and things like fintech would place really well as well.
And so as we start going out to these other categories, build the models for them, bring on the demand in parallel, we're going to go to get more supply both on mobile and then hopefully execute on the connected TV strategy as well. So this is all on our road map. It's stuff that we're actually working on and thinking about today. It's not stuff that I would say for 2026 is going to have any material financial impact. But as we think about our business, our job is to execute on things today that'll help the coming years that that's one of the key bullets that that we care about.
Now on the first question of advertiser demand expansion, I'll start with we're never going to get into branding. We believe everything should be performance when it comes to advertisers. So if you think about our Business Today, almost all of it drives to revenue generation for advertisers. But we're missing a huge category leads. If you think about some of the biggest advertisers on social, you've got e-commerce, you've got gaming, you have apps that drive to subscription. So those businesses are all revenue generating businesses we do well.
The other huge category are things like auto insurance, health insurance, fintech. Food delivery, these are things that are structured around the lead. Now. We're missing that today. We're in the midst of testing a model around that right now. And as we roll that out, we're going to be sort of in the early stages of what we were when we rolled out the the original consumer vertical, what we called e-commerce six quarters ago. We'll be at that same stage.
But that's something that we're going to invest in. We're going to go service those kinds of advertisers. The billion plus daily active users are not just gamers as we've proven. They're also not just gamers and shoppers for AD to C products. They're going to broadly want to do things and so being able to service them with financial services offers, health insurance, auto insurance is a big part of our strategy.
Stephen Ju
Thank you.
Operator
Your next question will come from Benjamin Black with Deutsche Bank.
Benjamin Black
Great. Thanks for taking the question. So Adam, on web-based or I guess consumer advertisers across your existing customers, can you can you talk about the difference you're seeing across those who are having success and those who are not yet having success on Exxon? And then maybe what you're doing to eliminate some of those points of friction before you open up the self-serve platform in June?
And then secondarily, you know, we're hearing more and more developers bypass have store fees, which obviously improves our margin. So as their profitability increases, have you seen a noticeable tailwind on on the gaming side?
Adam Foroughi
Yeah, the second one's easier. So I'm just going to answer that directly. We, we don't notice it. It'll flow into the ecosystem as it does. It's never going to be uniform. The game developer ecosystem so fragmented as is our advertiser base. So as they see benefits one off, they might start investing, but game developers tend to be risk averse as well. So it's very unlikely that there's been a massive change in economics to the net, net to the game developer thus far.
On the first one is is you think actually my mind's slipping up? Can you remind me of the question again, success versus not success?
Benjamin Black
Yeah. OK. So, so when it comes to success versus not, we've talked about this before. Ad creative matters a lot. We put out blogs around this. We're trying to instruct the advertisers, but it turns out when we first launched this product, it was pretty easy to tell the advertisers port your social media ads to our platform. That was sort of almost a trap in a way, because a 10 second ad, this meant to hook a user in three seconds is not very well suited to a 30 to second video spot.
Adam Foroughi
And So what we've really been doing over the last 18 months with the customers is trying to get them to understand our placements are different. They need to really build creative for our platform. And then not only that, we're starting at a point in time where where demand density doesn't exist on our platform. If you, it's very rare that you're gonna see the advertiser five times in a row if you come to our platform. We're just getting started and one, this is sort of a hindrance today, but a huge opportunity over time.
If we think the users in the market for a mattress, they might see the same mattress offer five times in a row. Now that mattress company wouldn't have had that case in social. And when it comes to us, if they serve five times in a row, they better have five times the video creative right now come a year from now, if we have way more HomeGoods advertisers because the density is inevitably going up, we would serve 5 different ads in those slots, which would drive our conversion rate up.
So thus far, we've seen success with customers that know to invest in our platform for its unique attributes and we've seen less success for those that think just poured over what they're doing elsewhere and that's going to work out-of-the-box. Longer term, the opportunity on our platform is large and what we're we're excited about is that the conversion rates inevitably going to go up as we get more advertiser density and drive more competition, which is going to lower frequency of each individual advertiser to the end consumer.
Benjamin Black
Thank you very much.
Operator
Your next question will come from Alec Brandolo with Wells Fargo.
Alec Brandolo
Yeah, Hey, thanks so much for the question. I appreciate it. Maybe 2 for me. You know, we tracked the number of apps and games that are being added to the app stores every month. I think that March was up something like 170% year over year. It's a pretty meaningful inflection. I, I think that the, the, the, the, these apps are probably going to be different than the apps that were on the App Store before. I think a lot of them are vibe coded, A lot of them are being created by prosumers.
And I guess the question is, does the way that you distribute the mediation solution need to change in order to kind of reach this new long tail of games and apps that are being created? So that's the first question. Maybe the second question. I think, you know, the the kind of app loving creating a social media platform has been floating around in the zeitgeist for a couple of months. I think, you know, it keeps coming up. You did you did a podcast maybe a week ago where you mentioned it again.
And so could we maybe just get a little bit of clarification? Is there interest in building a social media network or maybe acquiring one? What is the thought there? Thank you.
Adam Foroughi
Yeah. So the first question, it's a good question. Look, right now a lot of the vibe coded stuff in the world is quite a bit of slop more than substance. But as you go forward, what's gonna end up happening is these tools are gonna let the best developers create more content. Quality's gonna go up. The content count is gonna go. Go up and the need for discovery is going to go up so that that plays right into our strong suit.
The better quality apps are going to need mediation. Integration with their mediation solution is really trivial. Anyone could integrate with their mediation solution using the popular vibe coding tools today. So there's nothing that we need to change there. Now, it's not our job to go monetize $0.10 a day monetizing apps like there's not a whole lot of value in the long tail. But so, so I would say we don't get excited over the flood of apps in the App Store today. What we get excited about is the ramification of vibe coding tools for the best developers today. They're only going to get better as we go forward.
On the second point, I mentioned this on the podcast, we also can vibe code products and there's Once Upon a time we've been on TikTok. So you know that we have an interest in better monetizing social. We believe we're very good at recommendation engine technology. We have one of the world's most sophisticated advertising technology and the possibility to work on an engagement algorithm with a social app is enticing to our team.
What we look at when it comes to the world of vibe coding and just releasing products is there's very little cost, but what it does for your business to be able to build new products is attract more engineers. Our CTO Giovanni's job is to hire the best talent in the world of recommendation systems. And so the social media app is an example of something that will play that role. Not only will it allow us to attract great talent, that team's pretty excited about the things that they're building, and we're going to be able to test and iterate on a product in a very low cost and swift way because of the popular vibe coding tools out there.
Alec Brandolo
Thank you.
Operator
Your next question will come from Clark Lambin with BTIG.
Clark Lambin
Thanks, guys. Adam, I wanted to go back to, I guess the the hybrid conversion comments that you were making before. I think you said that none of those changes developers were seeing 10X improvements in monetization. Is it possible to give us like a relative comparison or some relative framing of how monetization post those changes or the bidding dynamics, I guess post those changes compares between gaming advertisers and non gaming advertisers.
I think there's some concern that as density builds for the latter that if they're bidding against a higher transaction value that there could be some shift in in the bidding dynamics that would be unfavorable for for your gaming marketers. Is that happening or is that are you seeing any signs of that occurring?
Adam Foroughi
Yeah, I mean, look like that's a great question, Clark. Originally when we got into e-commerce, now what we call consumer, we we were a little worried like is this going to cannibalize the gaming customers? And we said we are wasting a lot of impressions showing game, game, game, game, game. And the model given the opportunity to personalize ads is going to drive incremental transactions without cannibalizing. Now this business continues needs to grow.
So we talked about the billion dollar run rate a year ago, it's much bigger now and we talked about our fastest growth month and then now in April getting bigger than any month in Q4. So you see the trends where it's growing and you just saw us put up a huge growth quarter where most of that growth is driven by gaming. So we have yet to see any cannibalization that there's not only is there an offset which is we have a lot of impressions that we waste that now we can utilize for better targeted product ads.
The other offset is as we get more, more ecommerce or consumer brands to go live, we get more data into the system. The more data we get into our model benefits both kinds of advertisers. So as we get more targeted with gaming ads. It's not likely we're going to see a loss. And then the the third tailwind there, which frankly isn't up to us, is that these game developers I mentioned are getting more sophisticated. They're going to have more titles coming out and they're going to be doing these hybrid monetization strategies, which paired with the App Store fee cuts are going to drive their monetization up a lot, their reach up a lot and create this opportunity to really expand the ecosystem.
Clark Lambin
OK, that's helpful. Maybe for the next question going back to the top and I think following up on math question around the timeline for directed model improvements that we are seeing, you guys talked about you know conversion rate of around 1.3% intra quarter. It feels, I guess at least at a high level, like we're seeing a faster pace of directed model improvements of late. Is that, you know, 1, is that right? And I guess 2, if so, is there something that you guys have figured, like figured out about your underlying models that is leading to a faster pace of improvement or some unlock there? Like could the next 1.3% come faster?
Adam Foroughi
I mean like the the 1.3% comes from advertiser onboarding and model enhancements. This is really a testament to the team what we're now further evolved at understanding how to improve these models, right? So they understand the techniques, they've gotten more sophisticated what they're doing. The AI research space obviously is, is seeing fast improvement too. You've seen an insane amount of product releases in the large language model space in short order because of everything that's happening.
There a lot of those same trends apply to us, but I think it starts with our team is just getting much smarter about the tests that they're doing. So we have 100% seen faster improvements to the models both across the consumer business and the gaming business. And we don't really see a reason why that's going to slow down. As our team of researchers get smarter about the things that they're testing, the success rate goes up, which is going to enable us to continue to push the technology forward, drive better return on ad spend that drives up same store growth, the same customers we have today should keep growing.
And then pair that with opening up the platform and new advertisers and new data, it makes us really excited about where we're going.
Clark Lambin
Thanks, Dad.
Operator
Your next question will come from Rob Sanderson with Loop Capital.
Rob Sanderson
Yeah, good afternoon, everybody. I wanted to go back to the video creation tool that you're in testing now. Obviously, is it mostly technology readiness that you're testing? I mean, is it too early for any learnings on how it changes spending patterns? Second question on that, I know you source multiple models, but any hiccup with Open AI dropping Sora? And also like is C Dance 2 something you're interested in leveraging? Is that something you can leverage?
And then as the product becomes more popular and you can see this scaling to thousands of of customers, maybe you know, more than that over time, but what are the implications for compute costs? And you know, do you expect that's going to be a drag on margin? Do you think the revenue stimulus is is much higher and you know, you'll maybe comes at lower margin? Or, you know, do you think the business can absorb the costs or do you think they might be some consumption fee or something like that?
Adam Foroughi
Yeah, Yeah. You got a ton of questions. I love it. All right. You got to remember them all. Let's see if we can keep them straight. All right. Like video creation tool is new for us. So we don't have right now, like in terms of adoption, total volume on the platform, it's pretty low. The job is to make sure that a customer can access the screen, request a video ad and get an output that they're satisfied with. And so like once, once you clear that hurdle and there's not a whole lot of back and forth on that, we'll roll it out.
So as I said earlier, I mean, we're, we're days away from rolling it out. So we're in a pretty good spot with believing that the tool is ready. Now we know for a fact more creatives that are catered to our platform drive up spend that that's pretty much standard. Like like it's, it's really not a complex task. So we think it's going to be very beneficial, especially for the smaller customers. There are big customers that make ads for our platform.
So if you think about like the gaming companies not as beneficial for them, they're already investing heavily in creating ads for a platform. I mentioned on the last earnings call, some of the top ones of 50,000 ads plus live at any given time. This tool isn't meant for them, but the tool is meant for the long tail that we're about to onboard and a lot of these e-commerce slash consumer brands that just aren't ramped up on creative production.
Now when it comes to cost, which was your your last question, we're going to roll it out where we're going to give them sort of an unlimited access. But if people start over delivering creatives 1 is beneficial. It means the tool works really well. But two, it's a revenue stream for us. We can start charging, we can cap credits. There's companies out there that are raising tons of money at insanely high valuations. They're simply doing this.
So if we see that kind of adoption, we could just start charging for it. And and frankly, the cost is going to be so low compared to what they can generate in human generated creatives. That would be a really good sign for the success of what we're building here. And then so, so I wouldn't, I wouldn't factor this into our economic profile at all. I would not expect margin compression. This is also not our own compute. This is utilizing third party services. So it's really just a tax that we have to pay the third party services to utilize their computer.
So then to your last question, which third party services do we utilize or how's the market evolving when it comes to image and video generation? Sword 2 was a good product. Obviously, it was one of the ones that we use underneath the hood. It going away doesn't change a whole lot. 1 of the nice things about being an independent company looking at all the large language models is we don't have to be favoured toward any of them.
And so you mentioned see that dance, there's other ones out of China as well. We can deploy any form of model, whether open source or closed source in any of the categories, text, image or video and utilize the one that's best for the purposes that we have. And you can assume we do that. We don't stick to just one. We want to be optimized for the field and and so that's something that we constantly do. Therefore, sort of two being deprecated didn't impact us all.
Rob Sanderson
I know there were six questions, but I'm going to do a follow up anyway. Just any learnings from the audience segmenting and targeting like you went just prospecting campaigns to discovery campaigns? Like any generalization on on what this is doing to unlock budget for existing customers?
Adam Foroughi
Yeah, I mean, look, it's simple. It helps as you think about like the three different levels of targeting. We talked about it as going to the extreme top of funnel. The the discovery tool is to send brand new site visitors, optimize them and try to convert them for an advertiser. So this is site visitors the customer has never seen before that. The extreme top of funnel, then you go to a prospecting campaign that's sort of like you're going a little bit further down funnel, but you're still near the top where you're driving a new customer that's never bought before.
So 0 retargeting, but it's something that is a new customer that might have visited the site before. And then our universal campaigns are a mixture of retargeting and not. And so by going from the given this targeting that we allowed the advertiser to go complete top of funnel, middle of funnel and bottom of funnel, we're seeing that unlock much greater aggregate budget. Most customers that care about this or have these recurring high brand loyalty type of business models usually use a mix of all three and it gives them just more, more tools in the tool tool set.
And so it is nice to do that for your customers. It allows them to break things down better. It allows them to to change their budgets to better map to their goals. And we've only seen success since we've rolled out those other incremental targeting types.
Rob Sanderson
All right, thanks, Adam.
Operator
Your next question will come from Vasily Karasyov with Cannonball.
Vasily Karasyov
Good afternoon, Adam and Matt. So Adam, follow following up with what you mentioned couple of questions ago, you mentioned connected TV, right? And I remember, I think for 2025, you listed connected TV as your five top priorities for the year, right? Obviously not getting a ton of attention, but can you explain your vision there? You say you will never do brand right. You have world and by the way, Roku mentions Earl now and then and their shareholder letters that they integrate with them. So can you help us understand how what your vision is and how what you're doing now will sort of evolve into that? Thank you.
Adam Foroughi
Yeah, I mean, if you if you think about what happened, this this e-commerce slash consumer business just started growing really quickly. So we sort of shifted focus and said we don't need to take a bunch of shots on goal. Last year we said all in, let's go make this product really scale, let's build the Axon ads manager, let's open up the platform. The opportunity was just too big to ignore. So we went all hands on back home what was in front of us.
That doesn't change the fact that still believe television is massively under monetized and truly the Holy Grail of advertising when it comes to to my view on advertising defining performance as being able to drive actual incremental revenue for customers is to be able to take that small, medium sized business. They can't today access the big screen and let them buy the big screen and prove that they're driving incremental value.
If we're able to do that, we can take the customers that we're acquiring now and be able to give them a click of a button to go to the television screen. That's something that we're still working on. So I would say take the creative that you generated for them and choose to place it on big screen somewhere. Is that exactly right? And be able to do prove to them that that big screen ad drove more revenue for them than the cost that they were paying us on it.
If we can do that, well, that's a massively scalable business line. And it's also one that's really enticing to us because it's such an underused screen. For performance marketing, it's overused. For brand marketing, historically it's underused for a lot of these, these small to medium sized businesses and those are the ones that we really are building tools for. So if we can help them get there, it'll grow their businesses and it'll be really dramatic growth for us.
That's something that we're working on now. As you've seen in the past, we work on a lot of things. We don't talk about things really until we know that things are going to work. It's easy to do extrapolation math and you've seen us really signal new product is going to scale and I, I don't know that we've been wrong once yet, right like so this is early in in development for connected TV. We're still working on it. At the point in time when it becomes something that's real tangible and we can extrapolate to big numbers, we'll start talking about it more.
But I just laid out for you how we think about it and we do think it's a big opportunity for us as a company in the long term.
Vasily Karasyov
Thank you very much.
Operator
Your next question will come from Jim Callahan with Piper Sandler.
Jim Callahan
Be used to scale. How should we think about balancing the user acquisition needs between consumer, I guess now consumer and gaming verticals? If we missed the very first part of your question, Jim, could you, sorry, just as e-commerce scales, how should we think about balancing needs between the consumer and gaming verticals on sort of the user acquisition side make sure they're both sort of happy?
Adam Foroughi
Yeah, I mean, look, we don't really think about that because we, as I mentioned earlier to Clarke question, we haven't seen any cannibalization effect. And so in the absence of our job is to continue to invest for for both verticals. But the reason why we talk about the platform as a single platform is it's a single auction. It's our job to deliver as much demand diversity into the model so that the model can decide how to place the ad.
Now the two models we've talked about historically are different. So we continue to invest on the gaming side and we continue to invest on the e-commerce slash consumer side. It's also our job to keep improving the underlying technology on. Both at rapid rates. So that's something that we haven't stopped on. Obviously the gaming vertical for us is much bigger than anything else in our platform today.
When we met with the gaming executives in in Greece, they'd taken note of the fact that our our models continue to improve. So we're not going and saying we're going to slow down on one in favor of the other. We're saying we're going to push both forward. Then if we continue to see gaming growing really well, we're almost certainly going to see consumer growing faster. But because we haven't seen any cannibalization, it doesn't make us think about OK, how do you balance the 2?
Jim Callahan
OK, that's great. Thank you. And then just one more on E com talked about the step up in April. Recently there have been a lot of sort of new product roll outs. Be curious what you'd kind of call out as like the biggest flag of kind of the improvement there.
Adam Foroughi
I mean the product roll out to help advertisers build campaigns, launch ads. Those are sort of like the basics of of ad campaign management. A lot of that's going to be automated in the future too with agents. But the most important driver of our success especially this early in the product is the engineers improving the model to drive better return on ads spend for advertisers is a higher scale. So when we talked about we saw a big uplift, something that creates a big uplift across all is almost certainly to be an improvement on a next release version of the model.
Jim Callahan
Got it. Thank you.
Operator
Your next question will come from Robert Culbreth with Evercore.
Robert Culbreth
Great guys, really appreciate the opportunity. Adam, just wanted to get your response on, you know, a couple topics that may come up in conversations with some of the gaming developers on the direct building or web shops. Obviously there's the cost saving side of the equation, but we also hear there's some developers talk about that as an interesting new surface area for data capture and remarketing. Do you think that's going to be a meaningful opportunity for the sector is that, you know, something that's potentially a, a good fit for, you know, app level to develop a solution around?
And then second, you know, we also hear some people, you know, talking about, you know, some new creative or generative creative tools, things like playable's generation and iteration or versioning. Is that something that that you think fits in with the platform? Could, you know, fit alongside some of the things that you're doing with creative clustering? Thank you.
Adam Foroughi
Yeah, thanks for the question. So what web shops is down in space we're going to get into directly, but obviously we benefit. So if the game developers have the capacity to get more user data, build a more intimate relationship with the user, launch things like remarketing or even possibly ads on those checkout pages, those are things that we can play a role in. We don't need to be the one responsible for the billing though.
When it comes to the generative creative tools, it's not our goal to just stop on video and interactive pages. Eventually we'll have playables, and hopefully over time using these tools we can create more types of templates as well. There's no desire or expectation that for the rest of our existence we're only gonna serve videos and playables and gaming. It's very possible there'll be other types of ad formats and as we get into high iteration mode using the LLMS, it's plausible we'll land on new techniques too that can create better response from consumers.
Today, the game developers already use a lot of these tools to create way more content into our system. I, I really doubt any customer created 50,000 plus ads by hand. So these tools are already benefiting us as a platform that's closed loop and in this large scale. And also really for the game developer, the first destination, if they're going to spend money on AI tools to create ads, they're going to start with let's create ads for the Axon platform and then they're going to go beyond that. So we're already seeing a benefit, but I think that benefit will continue to grow as we get better at building out these tools ourselves.
Robert Culbreth
Great, thank you.
Operator
Your next question will come from Martin Yang with Opco.
Martin Yang
Hi, thank you for taking my question. My question first is on the consumer side, the strength you saw in April, if you break it down, is that from a newer cohorts that I'm boarded since 4 Q last year or from a more mature cohorts?
Adam Foroughi
Yeah, Martin, it's from both. I mean newer cohorts are never going to ramp up all that much. So if you, you recall, I just mentioned call it over $70,000 in the front years. So you're not talking about a lot of advertiser spend per month over the cohorts that we've gotten. So yeah, you can say like if we're seeing material growth, it almost certainly is coming from the current existing customer base as they see the product improving.
What we care about is growth from those existing customers. If your current cohorts are growing much faster than expected, it's with certainty you're going to be able to open up your platform and get new customers that that's something that we just know is a function that's inevitable. We don't want growth from new to distract from the need to create growth from pre-existing. So we're always fixated on growth from current as the most important KPI that we want to see and that's exactly what we're seeing as we improve the models.
Martin Yang
And the second question on the new features and tools you created for your consumer customers, what about the gaming side? Are those customers getting as many new features and updates? As the as the consumer side,
Adam Foroughi
yeah, I mean, look on the underlying model, the gaming models are continuing to evolve as quickly as the the consumer side. So that's why gaming you keep seeing is growing really, really quickly. There's nothing that suggests we should be growing gaming at the scale that we operate at this quickly other than we have to be improving the model really quickly. On the ad creative side, I just mentioned like these gaming companies are already really sophisticated.
They, they don't need the tools to be ready for them as much as the consumer advertisers. It's our job to make the consumer advertiser scale, but then get better at these tools for the gaming customers as well. So I, I just touched on that. Eventually we'll have a playable generator as well. So we'll get into all these categories. But right now in because the tools are so early, the lowest hanging fruit for us was the consumer vertical.
Martin Yang
Got it, Thank you. That's it for me.
Operator
Your next question will come from Ralph Shockert with William Blair
Ralph Shockert
Hey, Adam. Hey, Matt, just two quick ones. Doesn't look like the macro impacted you in the quarter, but just kind of curious, Adam, anything you're hearing out there, particularly probably the the E com customers or or advertisers with the oil prices where they are and then talking to AD buyers into a quarter, we're hearing retention rates were a lot higher than at least the people we've been talking to on the self-serve product. Just kind of curious if that's something you're also observing on a broader basis on your platform? Thanks a lot.
Adam Foroughi
Yeah, I mean like the first one, we don't tend to get much macro impact. We're selling revenue and profit to advertisers. So if they're buying profit, they're not going to come cut the dollar that's driving them the best ROI on their advertising. So it's not something that we really see. And then on the consumer side where you'd say broader set of customers around the economy, most of our customers still are Western as we haven't yet really launched an effort to go get customers around the world.
So I'd say short is no impact from us, but I don't know that we have the visibility to even know and it's very likely to just the structure of our business selling revenue and profit to customers makes us pretty insulated for macro trends long term. On the self-service retention rates, I guess is your question, are we seeing strong retention from self-service customers? Yeah, Yeah, for sure. I mean, I, I mentioned a few minutes ago that if they get to 30 days of spend, there's first like get them live, which will continue to work to improve.
But once they get live, if they get to 30 days of spend, customers almost never turn on their platform. So it's our job to get them there, but we see pretty low churn overall when customers go live relative to what you would expect on products like these because we're selling again, we're selling profit to them. So they launch, they see good return on ad spend out-of-the-box. It costs very little for them to see that. Then they continue to invest in the platform and that's why when we look at a product offering that, that today it has less than a 30 day break even on the marketing dollars that we're spending that that's really exciting.
Obviously, if you have really strong retention long term and those cohorts, net dollar retention is going to be pretty strong as well and you break even that quickly, you're going to make a lot of money as you go get more customers.
Ralph Shockert
Makes sense. Thanks, Al.
Operator
Your next question will come from Tim Nolan with SSR. Him feel free to turn on your camera unmute and ask your question I'm ready if we'll move yes we'll move to Jonathan Keyes with Daewoo
Jonathan Keyes
OK waiting patiently here so glad to make it and yeah you guys can squeeze me in I guess I wanted to ask a strategy question you're not talking about this as as consumer which has many verticals and then. In the past you talked about going after a transactional base and now you'll start with a transaction and lead based talking about the three parts of the funnel.
You know the question that you guys I'm sure received when you're first going to go into e-commerce and now it came to mind again as you talk about consuming with the mini verticals. Isn't it too much? I mean, you guys got really good because you focus on just one vertical mobile games. You're you know, it's just that you guys dominate that, right? And now you're taking that expertise over to e-commerce and and and the verticals within consumer understood, but you're also talking about you have to have two separate models and so like that and you know, resources can be scarce.
You know, that question pops up again and in terms of are you doing too much and and especially like you're still trying to gain traction with like, you know, the video ad market, the TV ad market. So I guess that's the I'll leave it with that. So
Adam Foroughi
yeah, and look, it's a good question. We have a great team. People love working hard, they love the products that they're working on. And we've never reached the point of too much. I mean, it's, it's one of those things where like it's easy to look at how lean we are and think, OK, they can't do more, but these incremental products. Picture things that we understand really well. Their goal is to go better monetize the audience that we have.
And so as we talked about like launching cost per lead model, getting into lead Gen. it's not a materially big lift compared to what we've already done because we know really what we have to do. Then we talked about in the talk track giving our our dashboard access to to agents or any of the popular LLMS Eventually you can imagine advertisers will just be able to use their favorite LLM, take all the action they need in our dashboard, automatically create the video and then cards get live, get profits, get leads, scale. That doesn't require a lot of effort from us.
A lot of this stuff in the world that we're going into is going to go automated. And then it's up to our team of really sophisticated engineers to build great product. And it's up to our business team to make sure that the business and growth marketing teams to make sure that our brand is recognized and the customers come to our platform. Those are things that overlap to everything that we're talking about here, whether it's the lead Gen. model or the connected TV model.
So what what gets us excited about that is all of these growth factors also including just getting more supply are all really related to each other. And a lot of this effort is not meant for this year. Again, like we're not saying we're going to race after this opportunity and count on it this year. We don't need to count on anything this year. This business is growing really fast. What we're talking about is a whole bunch of related opportunities that are really large that will hopefully set us up for exceptional growth rates and profitability expansion over the 20 years.
Jonathan Keyes
Great. All right, thank you. Good luck.
Operator
And that concludes the question and answer session for this quarter. We thank you all for joining us today. Have a good afternoon. Thank you.
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