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Earnings Showdown in the AI Sector
業績會第一現場
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Applovin 2025Q3業績直播

Key Takeaways (AI-Generated)
Financial Performance
- Q3 revenue $1.405 billion, up 68% year-over-year from gaming business model updates
- Adjusted EBITDA $1.158 billion, up 79% with 82% margin, 1% sequential improvement
- Free cash flow $1.49 billion, up 92% year-over-year with improved margins
- Repurchased 1.3 million shares for $571 million, reducing outstanding shares to 341 million
Business Highlights
- Achieved S&P 500 inclusion milestone and launched self-service platform successfully October 1st
- Self-service advertisers showing 50% week-over-week spend growth in early stages
- Opened international traffic for advertisers ahead of schedule in Q3
- Board increased share repurchase authorization by additional $3.2 billion
Financial Guidance
- Q4 2025 revenue guidance $1.570-$1.600 billion, reflecting 12-14% sequential growth
- Q4 2025 Adjusted EBITDA guidance $1.290-$1.320 billion
- Targeting Q4 2025 Adjusted EBITDA margin of 82-83%
Opportunities
- Testing generative AI-based ad creatives to improve user response rates through automation
- Planning broad self-service platform launch beyond referral basis in 2026 globally
- Implementing AI agents and automation tools to reduce sales force reliance
- Testing paid marketing to acquire new Axon Ads platform customers at scale
Full Transcript (AI-Generated)
Operator
Welcome to App 11's earnings call for the third quarter ended September 30th, 2025. I'm David Chow, Head of Investor Relations. Joining me today to discuss our results are Adam Frugy, our Co Founder, CEO and Chairperson and Matt Stumpf, our CFO.
Please note our SCC filings to date as well as our financial update and press release discussing our third quarter performance are available at investors.applevin.com. During today's call, we will be making forward-looking statements, including, but not limited to the future development and reach of our platform, including the expected timing of product launches, our share repurchase program, the efficiency of our operations, the expected future financial performance of the company and other future events.
These statements are based on our current assumptions and beliefs and we assume no obligation to update them except as required by law. Our actual results may differ materially from the results predicted. We encourage you to review the risk factors in our most recently filed Form 10Q for the second quarter ended June 30th, 2025.
Additional information may also be found in our quarterly report on Form 10Q for the fiscal quarter ended September 30th, 2025, which will be filed today. We will also be discussing non GAAP financial measures. These non GAAP measures are not intended to be superior to or a substitute for our GAAP results.
Please be sure to review the GAAP results and the reconciliations of our GAAP and non GAAP financial measures in our earnings release and financial update available on our Investor Relations site. This conference call is being recorded and a replay will be available for a period of time on our IRL website. Now I'll turn it over to Adam and Matt for some opening remarks, then we'll have the moderator take us through Q&A.
Adam Frugy
Thank you all for joining us today. First, I'd like to recognize our inclusion in the S&P 500, a huge milestone for our company and a strong acknowledgement of what we built. It's a privilege we do not take lightly. It also means we now carry the expectations of a much broader set of investors and we must push even harder to continue delivering.
Turning to our business, Q3 was another very good quarter. Our performance was strong with gaming advertising continuing on a solid trajectory. Our teams delivered multiple incremental lifts in our core models this quarter and our Max supply side platform, one of the best indicators of our end market growth continues to grow at very healthy rates.
We also opened up international traffic for advertisers promoting websites or shops in Q3 ahead of schedule. I'm particularly proud of our team because even while executing a strong quarter, we also delivered our major October 1st launch of our self-service platform in referral form. We did so without any significant hiccups, no major bugs, an effective filtering out of low quality ad accounts, something I was personally monitoring closely.
This speaks volumes about our ability to automate and execute. I know everyone wants stats on how self-service is going and instead of something specific around accounts or ramp up, since we're still very early, I'd like to point out a stat which I watch very closely. While it takes a while for new customers to get going, to integrate, to learn how to use our system and to ramp spend, we're already seeing spend from these self-service advertisers grow around roughly 50% week over week.
It's too soon to be significant, but this type of early growth gives us even more confidence that our platform will excel at being an open platform to any type of advertiser. Our focus for Q4 and 2026 will be the following. With priority always given to improving our models for all advertisers. We'll continue tuning our onboarding flows and ramping more AI agents into the workflow to support a seamless experience for new advertisers.
Once we're satisfied with the quality and experience, we'll open the platform broadly beyond referral basis, we'll be testing generative AI based ad creatives. Over time, if we can move to mostly automated creative generation, we believe user response rates to more customized ads on our platform will materially improve.
We are actively testing paid marketing to promote the Axon Ads platform to new customers. We'll continue tuning this acquisition method so that when we launched the platform beyond referral in 2026, we can scale advertiser account without a reliance on a large sales force. If we maintain execution discipline, we are well positioned to acquire a large volume of new advertisers in the coming years.
We believe that giving our powerful recommendation engine a more diverse set of advertisers to recommend will dramatically improve conversion rates, paving the way for elevated growth rates for years to come. It's worth noting the backdrop the market is recognizing our platform, our scalability and the reach we offer our partners and the institutional dynamics that come with the S&P 500 inclusion are already in motion.
At the same time, we continue to operate in an environment of heightened scrutiny around data privacy and AD tech practices. We remain committed to strict compliance, transparency and execution excellence. To conclude, we delivered a very strong Q3. We are executing on our strategic priorities and we are confident that our best days are ahead as we broaden access to our self-service platform and scale globally.
With that, I'll turn it over to Matt for a deeper dive into the numbers.
Matt Stumpf
Thanks, Adam, and thanks everyone for joining us today. Q3 was another exceptional quarter. Revenue was approximately $1,405,000,000, up 68% year over year due to model updates in the core gaming business. While Adjusted EBITDA was $1,158,000,000, up 79% at an 82% margin, up 1% quarter over quarter from operating leverage and a modest reduction in operational FX quarter over quarter.
Flow through to Adjusted EBITDA was 95%, slightly above Q2. Free cash flow was $1,49,000,000, up 92% year over year. Free cash flow margin improved sequentially given no semi annual cash interest paid on our debt this quarter as those payments occur in Q2 and Q4 of each year. We ended the quarter with $1.7 billion in cash and cash equivalents.
During the quarter, we repurchased and withheld approximately 1.3 million shares for $571,000,000 funded by free cash flow. Over the last three quarters, we've reduced our weighted average diluted common shares outstanding from 346 million in Q4 of last year to 341 million this quarter. During the quarter, our Board of Directors increased our share repurchase authorization by an incremental $3.2 billion.
Finally, turning to our financial outlook for next quarter. In the fourth quarter of 2025, we anticipate revenue between 1,570,000,000 and $1,600,000,000, reflecting between 12 and 14% sequential growth with Adjusted EBITDA between one billion, 290 and 1 billion and $320 million targeting an Adjusted EBITDA margin of 82 to 83%. Now with that, let's move to Q&A.
Operator
We'll now begin our question and answer session. Please be sure to unmute and turn on your video before asking your question. We will take as many questions as time permits. And since we have many questions today, Please be patient as we move through the list. Our first question will come from James Feeney.
James Feeney
Yeah, great. Thank you guys for taking the questions. Could you just start off talking about the characteristics of the advertisers that you've onboarded since October 1? Would you say the GMB of the advertisers are smaller than the initial 600 that you had in the pilot or are you going down more down market? Just any help there would be great.
Adam Frugy
Yeah, sure, James. They're obviously filtered set of advertisers. When we curated the list last year, that was filtered by our team and then this year it's filtered through referrals. So if these aren't like your local dry cleaner trying to come onto the platform yet they are predominantly shops, they're not going to be as large as they were that in the cohort last year, but they're not going to be materially smaller either.
So think of them as comparable in mix. And then it's a broad set of categories. There's no limitation when you're open the way we are through a referral to the type of customer that comes in. So broad set of shopping categories being represented.
James Feeney
Great. And then just one for Matt. Could you just talk about guidance philosophy for Q4? Just curious how you've used E com seasonality from last Q4 is a proxy for this year and just interested to hear kind of what's being assumed from sort of the current customers versus new customers on E com side. Thanks.
Matt Stumpf
Yeah, sure. It's not the best comp. Obviously last year we had an entirely new e-commerce business that was that was ramping and then this quarter, right, we had an existing base. So it's not best comparison year over year. So within the guidance we took an approach where you know, it reflects a combination of different factors that we have going on with the company, obviously the optimism.
Around the e-commerce referral program, continued model enhancements, the updates that we talked about previously within the Q3. And then also kind of normal holiday seasonality. So the combination of those factors led to the to the larger guidance that we're projecting quarter over quarter.
James Feeney
Great, thank you guys.
Matt Stumpf
Welcome.
Operator
Your next question will come from Omar Dasuki with B of A.
Omar Dasuki
Hi, thanks for taking my question. Adam, I wanted, I wanted to get back to your comments about substantially higher conversion rates. So you know, am I to read that as that a significant growth in impressions would not be required to absorb a significant increase in e-commerce advertisers in 2026?
Adam Frugy
Yeah. I mean, look, we've always said we have we serve a lot of impressions to a lot of users today, over a billion users a day. So, but we're, we're in a world today where the biggest lever for growth on our business, given we report on a net revenue basis is increasing the conversion rate. And that happens from a couple things.
You've got the model enhancements, which we always talk about those are super impactful and increasing conversion rate. That's a continuous effort. We are in the very, very beginnings of understanding how to work with neural Nets and these AI technologies. I mean, if you think about this industry and the core AI industry, it's only a few years old of engineers really being able to extract this kind of value out of these tools and technologies across a broad range of industries.
So as this goes forward, we're going to have consistent incremental improvements and sometimes large, sometimes small, but additive to high impact on driving up conversion rate from technology lifts. Then you're also going to get advertiser density expanding paired with our recommendation system, giving the model the chance to personalize the advertising to the user better.
If we have less advertisers and less categories, we just have less to show. So you can't get a diverse set of content to the customer to maximize that conversion rate. Both those things are just going to naturally happen as we go forward. The third piece that I touched on to your, to your phrase you repeated is that generative AI based creative.
Today in our advertising system, the advertiser can do almost no targeting. They can pick their country, they can put in their economic goals, they can put in a budget and off they go. The one manual lever is creative and in particular in the shopping category or in this like website advertising business, a lot of the customers come on board and they don't have a creative that's adapted for our platform.
The average viewership of our ads is roughly 35 seconds. The average viewership of an ad on social is roughly 7 seconds. So a lot of these customers are coming in and just porting a short ad and trying to replicate what they have on social on our platform, and it's mismatched. It diminishes their possible conversion rate.
So what does that mean? Well, when we get into a world where we can use generative AI tools to automatically create ad creatives on behalf of these customers, they're, they're going to get to a point where they can actually expand their conversion rate with doing nothing more other than just expanding the counter creatives into our system and ensuring that the types of creatives in our system follow best practices on our platform and doing that at no cost.
And So what we're really excited about where the tools in the marketplace are going, that's something we're going to be testing in short order here.
Omar Dasuki
And if I could just follow up, so you've addressed the conversion rate question I had very clearly, but I did want to touch on, you know how you're thinking about supply, even though obviously you've clearly you said that the conversion rate is a big driver. So in the past you've talked about double digit growth in publisher revenue and Max over the past few years.
And I'm wondering if you expect that to accelerate as e-commerce ramps. You see supply driven primarily by higher ad load, you know, as dictated by publishers, higher engagement with mobile games overall or improvements to Max like those you shipped in 2024. Like which of those factors would be more important?
Adam Frugy
I mean, it's a combination of all of the above. The Max platform ecosystem is growing really quickly, happens from a couple different factors. 1 is as the ads become higher quality and we look at e-commerce shopping and just demand density as higher quality because the user stops seeing game, game, game, game, game when they're stuck to a game that they actually like.
So if you bring more diversity of content, you'd expect retention to go up and AD supply to expand. So that's going to be a natural tailwind inside this ecosystem that will unlock as we get more demand outside of just core advertisers that we have today. Second part of that is what we've talked about in past calls is the unlock of getting these publishers who are in app purchasing predominantly don't tend to run ads or run ads.
Ads at a very, very small percentage. If you're monetizing a high LTV game and most of the gaming customers are residing in these deep games, you don't want to run ads for your competition. Well, they didn't have a way to monetize as well as gaming ads in the past. So if we can unlock this material demand shift, then we're going to be able to bring more supply into the ecosystem.
That's very advantageous for supply as well. There's a combination of those two things. And then of course, you've got, as their models improve, the same customer, that publisher can buy more users that are retained in their game, so they can create more growth in audience and they'll get better tools as well to better monetize that audience.
Omar Dasuki
Thank you.
Operator
Next we'll go to Jason Bazinet with Citi.
Jason Bazinet
Thank you. Yeah, So quick question, I appreciate that 50% growth in week over week spend from these e-commerce customers. Is there any sort of context you can give us of like when you looked at that same metric during the pilot phase, what was it or how do you know that that's a good number or a bad number? I mean, it sounds, sounds great.
Adam Frugy
I mean, I mean like like one of the simpler mathematical functions is extrapolation, right. So like we're starting pretty early here. It's a month end and it it does take a while for these customers to ramp up. Ours is not a plug and play solution. They got to come in, they have to integrate pixels, they've got to go live. All of that takes time.
So just to get to a point of go live is a week plus usually some can do it very quickly, but it's not common to be able to do it in a day. So you have a period of lag time from October 1st even a cohort going live. And then this cohort is not as big as what the absolute numbers were that we reported.
I think we disclosed in Q1 this year of how big that cohort last year swelled to. But given the ramp up, the ramp up is really swift. So we're excited that if this continues to compound at the rate it is and then you keep adding new customers, this thing's going to then snowball on itself.
And the, the true value for us right now is not go, OK, how do we extrapolate this out to when customers in this category become a bigger and bigger part of our business? It's more are we actually building a tool that we have confidence is going to succeed in converting a lot of customers over time and that that breaks down into a few things we look at.
Of course, I get excited by seeing scaling spend, but I'm more excited about the fact that we didn't introduce a ton of bucks. We didn't have a bunch of customer complaints. We didn't bring in low quality advertisers. Anything that was low quality was automatically kicked off the platform.
So the team enabled a whole bunch of tools to get a product released that was not immaterial into market in a seamless manner. And now we're in a point of optimization. One point of optimization that's key is when a customer signs up, is it easy for them to understand the value proposition and get through integration to the point of Go life?
That's something we're really focused on optimizing because as we mentioned, we do want to eventually promote the Axon platform to future customers. And if we want to do that, just like any advertiser in the world, we've got to optimize their conversion funnel. The other piece that's important is.
Our teams are constantly working on embedding tools into the interface, so large language model powered tools that allow the customer to get support without interfacing with us. We're not seeing a huge influx of customer support tickets. We're seeing these customers go live, be able to manage themselves, get best practices extracted out of the tools we've enabled in the dash and that's fantastic to see.
So what I look at when I see this ramp up is that I'm extrapolating to how's this going to become billions and billions of dollars. It's more that the fact that it's working already a month in and we're not getting bombarded with customer complaints and we're not seeing a ton of issues implies that we're on the right track to eventually get open in 26 and really be able to bring in a ton of advertisers over the following quarters and years.
Jason Bazinet
Thank you.
Adam Frugy
Yep.
Operator
Next we'll go to Clark Lampen with BTIG.
Clark Lampen
Thanks very much. Sorry, I have like 4 mute buttons right there that I have to take out a black set up over there, Clark.
Adam Frugy
Yeah, right. It's a little too complicated.
Clark Lampen
OK. So as we're thinking about I guess the growth of what has the potential to be like a really big business for you guys over time, you know billions of incremental as you just sort of talked about. I'm curious how you think about balancing growth, chasing sort of new pockets of potential supply and building up demand to go after that with displacement for your core gaming customer because you are introducing a new bidder with potentially higher transaction value or consumer LTV.
Is that something that model improvements and a faster pace of model enhancement? We'll sort of take care of along the way or how do you, you know, if any think about gating the growth of this business if you have to, for, you know, managing the core for the purposes of managing the core?
Adam Frugy
Yeah. I mean, look, when we don't try to get growth, so it's sort of look at a platform as it's going to develop and evolve as it does. But understanding these models gives me confidence that as we get more density of advertisers, we're actually going to have expanded spend for gaming customers, not diminished spend. And this is a bit counterintuitive, but here's why.
The model today, if you go back a year prior to us getting into e-commerce and shops, you ended up having a thousand impressions to show a user and you bombarded them with games. Well, that's not a great offering. It's as if you had a social network that was showing short form video and said, I'm only going to show golf videos. Everyone who's on the golf videos at that moment would churn.
Well, in our case, the customers aren't churning. They're playing games, but they're not going to convert. And our conversion rates are really low. There are moments when the model knows a user's going to be in the game. When those moments happen, the CPM for a game advertiser is phenomenal. It's really, really high.
Our average conversion rate is that 1% that we'd given a year plus ago. So maybe it's higher now, but just for for this example, let's use 1%. We're driving 10 game installs over 1000 impressions, but we're probably wasting 8090% of those impressions because the model knows in a tight percentage of impressions, games are going to convert this users ready for something new and the CPM there will beat anything else that comes along.
So you go and bring in demand density. What happens now? The mall can better use all that access impression. And so if it does, what's going to happen is your gaming customer is not going to diminish, it's just going to be more targeted. So maybe impressions go down, CPM goes up for them, but everything is priced to revenue for our customers. So they get the same revenue out.
And then these new customers better monetize the user and give them more diversity of content, which hopefully will train them to better engage with their ads. And then you take it to the next level, which is now all of a sudden we're getting data from way more types of customers. We now know, let's say tomorrow someone buys a $5000 handbag on a website. That's the data point we didn't have a year ago.
That data point, my simple mind can probably tell you that's a good user for Candy Crush. If they haven't played Candy Crush, the neural net's going to tell you a lot more than that based on its correlations. And so you're building up a data set that doesn't just limit itself to the shop category or the website advertising category. It helps enable better advertising for the gaming customers as well.
So you put all those pieces together and I'm really confident that we're not going to squeeze anyone in our platform. We're probably going to have expansion across the board as we add more demand density and get more data into the system.
Clark Lampen
That's helpful. Maybe just as a very quick follow up, you guys highlighted tuning the onboarding flows and generative AI creative. How far away are you or or sort of at what you know, sort of rate are we making progress to sort of getting one of those tools live? Would either of those things I guess sort of be a gating factor to launching or introducing GA at this point? Or are they sort of vital to going, you know, to a broader customer base?
Adam Frugy
So, so the Axon ad site is a prompt at this point and part of the logic of doing that was to get inputs into that prompt so we can tune a bot that's external facing and then bring it internal. So in the midst of doing that and, and that's not far off. So we'll have different implementations of bots inside the site.
I mean, as you know, and we've talked about last quarter, when a customer uploads ads or uploads a website to promote, we're not manually checking it. There's a bot there that's automatically checking for our quality and ensuring that the quality meets the standard that we need on the platform, both for the creative and for the website being promoted or the application.
So we already have various points of bots into the tool and we'll have more. It's just going to get better as we get more data in and we can tune it so that it's actually accurate across the board. The generative AI based ad creatives don't depend entirely on us, but Sora 2 came out this past quarter. That was another step forward. VO3 keeps getting better.
So you can assume these tools are getting pretty close. We're not. We're probably far away from the point where the model itself can recursively just go and create more content and just bring more ads into the system. But we're probably not very far away. And and I'm hoping in matter of weeks or months to be able to test generative AI based creative that we create with a little help, some tooling on top of the large language models and then submit to the advertisers for approval.
That in itself can really explode the count of ads on the platform. And so that's not far off. So on your last question number these gating to general release. I don't think so. I think the the main thing that we care about there is how we tune the flows is the conversion funnel. Appropriate. Are customers getting confused or are they getting a good experience from onboarding to ramping?
If they're getting a seamless experience and we're not getting overly overwhelmed with inbound complaints or concerns or need for support, then we're ready to go open.
Operator
Our next question will come from Alec Brandolo with Wells Fargo.
Alec Brandolo
Hey, thanks so much for the question. I appreciate it. I think, you know as we've kind of spoken about direct payments and this transition from kind of paying the App Store and the Play Store 30% to going to an O&O payment product, We've kind of talked about this I think historically as more of a medium to long term tailwind. Do you think that might be manifesting sooner than expected and did it contribute to third quarter results?
Adam Frugy
I don't think it's contributing much at all yet. I think it is going to be over 1/4 that it's going to take impact. I don't think it's realistic that 30% tax goes to low single digits. So let's let's just take the midpoint, 15%, that's a material lift in LTV for a lot of these in app purchasing games, roughly 20%, some portion of that's going to go into development of more content, which is great. They're going to make better games.
Some portion of that they'll bank into the bottom line. Some portion of that will go to marketing companies. I mean, I'll say the one thing about our business always is we don't try to think about what's happening outside of us. This is something that's outside of our control. It's up to the the platforms, regulators and then the content creators. It's not up to us what what's up to us.
And inside our control is how good our tools are. Q3 was driven by what we said on their earnings script. The models continue to get better iterative improvements in the template, more advertisements on the platform, more advertisers on the platform. All of that's compounding to really quick growth rate even in the core category.
We're still believing very confidently that in this 20 to 30% long term growth rate in our core category. But even in the core we're we're beating that. And then now you're layering on on top of that all this opportunity with the self-service platform. So we're really excited about where we are, focus on what we have underneath our control.
Alec Brandolo
Perfect. And maybe if I could ask a follow up on, you know, I think there's always been this talk about it eventually extending the reach of supply. Like right now most of the ads are placed in mobile games. And then the idea is perhaps over time we could go to other surfaces. You know, it seems like some combination of Adex and Google Ads Manager might come up for sale as a function of the Google or Adtech antitrust trial. Would you be interested in those assets if they were made available?
Adam Frugy
I mean, without commenting on what else is out there, like commenting about our business, the reality with our business is we think about providing the best solution to our partners. For the advertisers, we believe we're on the track to really give them a good way to access a really large audience, playing games for the game publisher and then expanding publishers.
As we get to more publishers on our platform, we've built them very good tools to monetize and promote their products and grow their businesses. As we think about going broader than that, the open web publishers and other app publishers that currently can't access our tools the same way could use better monetization. We all know that category is pretty slow growth.
Then we talked about CTV in the past too. Everywhere else is struggling to monetize except in the walled gardens and except on games, predominantly because of the success of our platforms. And so if that's the case, we look at that as our potential prospect clients as well. We should be able to extend our product offering over time to those folks.
We need more demand. We're not demand. We're not supply constrained today. We're demand constrained. But if we do our job right and bring on a lot of advertisers, it serves us well because it serves them well to be able to extend our offering out to more publishers.
Alec Brandolo
Rick, thank you so much.
Operator
Our next question will come from Vasily Karasyov with Cannonball.
Vasily Karasyov
Hi, good afternoon. Adam, wanted to follow up on what you said earlier about LTV calculations that you you think your advertisers do so if given the the variance and growth rates in in app purchases market and in app advertising market, right. So can you comment on what you see if if the your advertiser's LTV calculations are evolving let's say compared to a year ago, compared to now, I would think that the advertising component would be would be much higher now, right? Yeah, it's going and how do you what it means for you? Thank you.
Adam Frugy
So look generally as a whole the in app purchasing market is more mature than the in app advertising market. So we're seeing much faster growth rates on the Max platform. We've said multiples faster than the in app purchase market grows because those publishers, both the older publishers in that category are getting better tools. Both for growth and monetization.
And then newer publishers see these other publishers scaling, so they integrate more ads. So you're seeing more supply come online and existing supply monetize better in a purchasing market isn't really creating that many more monetization tools. It requires for growth, this tax to go down. If the 30% goes to 15, that creates a really big tailwind and it creates better monetization mechanics.
That's really hard in that category. It's up to the game developers, but it's not uniform across the platform. And then it requires more IAP games. There's a really big set of games that are just mature in that category that frankly don't really have much of a way to grow anymore. And then there are newer ones that constantly come live like in the top 10 to 20 in app purchasing, top grossing games.
There's a huge mix of games that have launched in the last two years that are now in the top 20. So there's new ones that go live that help grow there. But for us, what we're focused on is where we can drive an impact. We can help the in app purchasing ones promote themselves. The in app advertising ones are really exciting for us because they power our true market.
The true market is the supply side on Macs. And as we give them better monetization tools and better growth tools, we see that supply expanding, that supply expanding the growth rate there is the direct market that helps us grow. And then hopefully we can grow on top of that even more because of improvements in all the other parts of our business.
Vasily Karasyov
All right, thank you, very helpful one moment while we confirm the queue.
Operator
Our next question will come from Matthew Cost with Morgan Stanley.
Matthew Cost
Awesome. Hi, everyone. Thanks for taking the questions. Thank you. For the 50% week on week growth metric, that is really interesting. Is that the metric that you're managing to to try to find the point at which you're going to go general availability? And if not, what are you looking at? Like what will be the things that you need to knock down for that to happen?
Adam Frugy
All these things take time to build. So I don't like spend. Obviously, if spend wasn't going up a lot, I'd be a lot more concerned when you got a business in any scale growing 50% week over week. The reason to be excited, but what I care more about is that we have time to optimize the funnel. We need to make sure the conversion funnels optimize.
This is just like launching AB to C property. Your first funnel is not going to be your best funnel. We've already optimized it once. So what, what's today on the site is better than what was on the site 4 weeks ago. But there's room for improvement there. Your communications with the clients, the emails that the potential clients get after they sign up, we can improve that.
We can improve the tooling inside the dashboard, all the AI bots that we've talked about. And so there, there's different aspects of this that we just need time to get to a place where we go, this meets our quality standard, then we're ready to open up because if we opened up today, we may be OK, we may not. We may get inundated with with user concerns as you shrink the size of the advertiser.
So one day I'd like to make sure that that local laundromat that signs up gets a great experience promoting themselves to this gamer audience on our platform. And if we're not ready yet today, we're going to take our time to get there. We don't think it's a long time away. I think I'd said on our prior earnings call for sure 26. So this isn't a very long time away. We're just going to take our time to ensure that we've got the product at the level that we want.
Matthew Cost
Great. And then on the paid marketing front, I think you talked last quarter and then maybe even mentioned in passing this quarter the opportunity to do more of that. It looks like based on yourself a marketing budget in the third quarter that it wasn't something that you started to lean into. So how should we think about the timing and potential magnitude of doing more marketing?
Adam Frugy
Yeah, we're, so we're testing right now actively testing budgets going to be not large. Even if we ever scale this, the scale of our business is quite large. So like some of the largest advertisers in the world can only spend a couple $100 million a year. So you think about the scale of our business, it's never going to be a very large line item against the revenue potential.
But because our LTV is so high and we're optimizing our conversion rate and we think we can get that to be really compelling and the brand isn't known, the setup is really good for promoting our product to potential end customers. And so if that's the case and we know we have a great LTV to to cost a user acquisition, we'll spend, we'll break it out as it scales.
We'll show the unity economics so people can understand what we're doing. But we're really good performance marketers. I think we can all agree at this point. So we're not going to waste money on this. We're not brand marketers. The dollars will be much greater than the dollars we spend on user acquisition. For me, it's the full blown automation of a sales force.
We'll need some sales people, but we can keep a very lean sales team in line with our traditional culture if we can automate onboarding through advertising all the way to point of go life.
Matthew Cost
Great, thank you.
Operator
Our next question will come from Benjamin Black with Deutsche Bank.
Benjamin Black
Great. Thanks for taking my question. Is there any reason to think that the take rate or or revenue margin from your E com spend should be any different to that of the core gaming business? Any structural differences, I guess So the advertising credits you're offering folks are early on, perhaps lower the conversion temporarily, but longer term are, are there any differences to be aware of?
Adam Frugy
No, I, I mean like the advertising credits we offer are such a tiny fraction to overall value of a new customer. So it's no different than like a cost of user acquisition if we got the customer through paid marketing. So it's just really low. So, so consider that immaterial. The, the business is not built to say web advertising or shops is treated differently than games.
It's one unified auction. We're a single platform. So we get a higher conversion rate, whether that comes from gaming or shops or any category, it's going to have a constant take rate across the board. It just implies that more density equals better conversion rate, possibly higher take.
Benjamin Black
All right, great. And then second question would be sort of, you know, you're clearly growing your ambitions within, you know, AI automation more broadly. So maybe maybe talk to us about so your investment priorities as we sort of look ahead to the next year. I'd imagine your sort of compute capacity requirements are likely scaling. So it's sort of part of the lane to sort of your expense outlook as as we look ahead to the next year.
Adam Frugy
Yeah, we'll pay as you go. So like I mean we try to project and buy in particular GPUs, that being the more, more lead time dependent part of the the stack. We try to buy those a year in advance. So if you've looked at the financials, you'll see spikes in infrastructure investment, but it runs through the PNL, it's not capitalized and we do plan it really effectively and we don't try to to really over invest ahead of revenue.
We want to make sure we're really disciplined and that's completely aligned with our culture where we want to be cost disappointed every aspect of the business.
Benjamin Black
Thanks so much.
Operator
Next we'll go to Chris Kontarich with UBS.
Chris Kontarich
Thanks for taking the question. Hopefully you can hear me. I just wanted to ask on web-based becoming available to EU advertisers, any update there? And then Matt, just a quick follow up, are you making any assumptions about advertisers that aren't currently on boarded in the four Q guide? Thanks.
Adam Frugy
Yeah, on the EU side, so we can work with EU advertisers today. We just don't open up our inventory for website or shop advertisers. In the EU region of our audience, so just a clarification bullet it it's EU tends to be somewhere in the low teens percentage of our business if I remember off the top of my head. So it's not a huge priority versus expanding out the business.
GDPR rules are more restrictive and require a build out for us. So we'll get to it in due time. It it's not a priority against going getting to general release of our platform and building out the rest of these tools we've talked about.
Matt Stumpf
And in terms of in terms of guidance, I think we've done pretty consistent to our approach thus far. We've communicated before that we guide to kind of where we feel very comfortable that we could potentially land. So you know, we guide to what we know. We don't guide to try to estimate, you know, for something that's unpredictable.
And in this case, you know we can't predict the number or the volume of new advertisers coming on to the system through the referral program and how that potential ramp and spend could happen through the quarter. So there is no incremental assumption in built into the guide for onboarding of of incremental customers.
Chris Kontarich
Very helpful. Thank you, Beth.
Matt Stumpf
You're welcome.
Operator
Next we'll hear from Rob Sanderson with Loop Capital.
Rob Sanderson
Yeah, good afternoon everybody. Thanks for taking the questions. I have two like just in terms of kind of understanding more of the sort of the current points of friction to bringing people on looks sounds like you're doing a lot of work to tune the onboarding flow. But you know, sort of you know what, what other points of friction are are necessary to address to just, you know, further optimize.
And then you've also said that you're not seeing a ton of complaints, but I'm sure you are getting asks for for features. And things, so maybe you know what are some common sort of asks for feature add to excellent ads manager?
Adam Frugy
Yeah. So the first question, I mean like like you've got two points of this funnel pre getting to us. So eventually we've got to get the brand out there. We got to be able to market the platform. We've got to what we're constrained by how many referral codes we gave out. So like just advertisers coming to the Exxon platform and signing up.
So let's set that aside because we purposefully constrained that after the sign up, we want to make sure we have as little drop off as possible. Of course with any product when you get a sign up, not every sign up is going to be qualified, but we think a lot of these are qualified. So we're optimizing to as higher rate as we can from sign up to go live.
In terms of feature requests, surprisingly not a whole lot. This is like, I would say, hard to guarantee that it'll be that going forward because we're only a month in. So like, yeah, I remember like if there's a lag time to integration and ramp up and we're seeing the swift growth, you don't have time for these customers to really understand the platform yet. So that may change.
But we got more feature requests from our current cohort of customers, the ones that went live a year ago, much more so than than what we brought on in the last month.
Rob Sanderson
If I could ask on international, you mentioned that you launched a little early and sounds like no EU. So maybe you know, where are you available anything surprising or, or or different about the behavior from, from this cohort? And then just anything you can share on next steps to, to, to expanding?
I mean, you probably have some language optimization to do I'm sure and and you know channel development work, but kind of what are sort of what are some, some of the next steps to, to make international much bigger component.
Adam Frugy
Yeah. So, so First off, it's everywhere in the world except for EU traffic for web shops and and web advertisers, app advertisers are everywhere in the world. We don't operate inside China. So but the rest of the world is there in our business. The customers that we have today are mostly Western shops and so those Western shops aren't likely to go into Japan or Korea, Japan being our second biggest market and promote themselves.
So just not going to have a localized product offering. So the countries that have really been successful for this current customer base are the obvious ones, Canada, Australia and New Zealand, etcetera. So English speaking, similar makeup to the US As we go open up the platform, that's when we'll go try to get local presentation inside Japan, Korea and other markets that are more closed off, but very large markets for us.
And in the Western markets, we already have a presence. So it'll be faster to get going, I think over time. Localization's fortunately not a challenge anymore with LMS, language is pretty easy to solve. So, so we're fairly solved over there. It's just much more built around getting the system to be workable.
The way we're talking about for the West goes global, right? Like all users around the world that we see playing games, the human beings behave similarly. They might buy a shot from different shops because there's local merchants in each one of these markets. But humans aren't behaving much differently in Japan or Korea or Canada or Australia to the US.
So the model translates all human behavior to math. Math is universal. And so as we launch and broaden out the platform, we don't think there's going to be some big lift to really see a lot of success internationally. And we haven't seen that as we've opened up these markets and have these same customers expand up.
Rob Sanderson
Thanks, Adam.
Adam Frugy
Yeah.
Operator
Our next question will come from Martin Yang with Opco.
Martin Yang
Hi, thank you for taking my question. Sort of related to the last question, can you maybe talk a bit more about your current cohort, how they have been performed in Three Q for example, are they more actively spending, giving your improvement tools, having more features, etc? Thank you.
Adam Frugy
Yeah, look over the last year, I mean, it's it's been a year since we've had this product, right. So the team's continuously improving the products. So the return on ad spend for the customers have gotten better, The tooling has gotten better. We went from the old dashboard to the Axon Ads manager. So the tools that they have at their disposal has gotten better.
The customers understanding of our platform has gotten better. Just that nuance on ad creative that ours are 35 seconds on average, whereas social is 7 seconds. It took months with a lot of customers to explain that fine detail and that if you're not building a 45 second ad, you're going to lose to your competitor. So all these things just compound.
We're we're one year into a product in a very large advertising market competing with other companies that are years or decade plus into that same market. So as you build better tooling and as you get a better understanding of your tools, you you see the fact compounding the knowledge, compounding the usage compound.
And so we're seeing trends that are positive, but this thing's going to take time to build at the level that we want to build. We've been in the gaming business for 13 years. We're clearly the the best channel for the gaming customers at this point. We think we can replicate that success across all these other categories.
And as we build to the scale that we're accustomed to operating at, you'd expect a lot of compounding success over time across knowledge, usage and tooling.
Martin Yang
Got it. I have a quick follow up on the PSU issued in October. That's for engineering employees. Can maybe give us more context. Is it for a small handful single recruiting retention? And any of these additional details should be helpful. Thank you.
Matt Stumpf
Yeah, it's a, it's a pool, Martin, for a group of engineers, but it's also a future tool that we can use for recruiting as well for new hires into the engineering team.
Martin Yang
Thanks, Matt. That's it for me.
Matt Stumpf
Welcome.
Operator
Next we'll go to Jim Callahan with Piper Sandler.
Jim Callahan
Hey, thanks for taking the question. I just had a follow up on the referral codes. I guess are all the codes so far given out or is this something we can expect to partners to sort of continue doing through early 2026?
Adam Frugy
Yeah, generally if there's a partner that we gave X codes to and they run through X and they deliver quality leads, we'd give them more and we can measure back to every referral partner success of the customers they bring. So we don't want to constrain good referral partners. The gate is solely to slow it down so that we have time to build the tool the way I've been talking about.
But if someone's bringing us good leads, we're going to take good leads. So what we're we're going to be dynamic in the the codes that we issue across the board if we see success coming in.
Jim Callahan
Got it, That's helpful. And then I guess just a follow up on, you know, you talked about low quality and like making sure you're selective and having the right kind of advertisers. I guess what would you define as like low quality or or an advertiser that wouldn't work sort of with the platform?
Adam Frugy
Yeah, I mean, so over time you brought now the type of advertisers you have to basically everything because you have a lot of density and a customer is never going to see 200 impressions of the same thing. Where we are today, we don't have a lot of density. So in certain categories, a customer may see 200 impressions of the same thing.
Well, the bar we set right now is if our team is willing to buy that product or not. If they think it's a good product, they're willing to buy it. Great. We want to run it on our platform. That doesn't mean we're going to maintain the same standard forever. Most of the companies that today we call low quality or we're not letting it on the platform.
They're running ads on social, they're running ads on search. These are real businesses. They're substantial businesses in many cases, but we just want to make sure that we we think about our audience as a very consistent large audience and we want to train them that our ads are really high quality.
But in the absence of that competition, if they're getting bombarded with single offers, we want to make sure each one of those is really, really high value for that customer.
Jim Callahan
Got it, That's helpful. Thank you.
Operator
We'll take our last question from Nat Schindler with Scotiabank.
Nat Schindler
Yes, hi guys. Thanks a lot for taking the question. I'm going to go really high level and touch back on an earlier question someone asked about whether or not you were interested in some of those Google assets if they ever came up. You're growing at obviously absurd rates and you're doing it going to, it sounds like you're going to continue in your core market in gaming and you're adding obviously e-commerce, which is an enormous opportunity.
I guess assume a lot of this is your conversion rates keep improving. You guys have been great at that over time, but some of it has to do with inventory itself. So at some point conversion rates can't improve too much. And if e-commerce is a lower converting area than gaming, when do you run out of inventory on your core gamer market?
Adam Frugy
Yeah, I mean like we don't know is a simple answer. There's a long way to go. We think just because we have so little advertiser density today, there's never been any company that that's been set up like ours in the advertising space in history. We're, we're, what we reported, I think it was in Q1 was $11 billion plus of ad spend.
And then the disclosures we've given you across web advertisers and gaming advertisers puts it in the low thousands. So you've got such a high amount of spend for such a low amount of advertisers across over a billion daily active users. Well, what happens when we get more density? You get more data, you get more density, you get more time to improve your models. That conversion rate's going to go up.
If you think about social, it's not like there's more users on social. The growth in social has consistently come from the last few years. More customers. Getting a higher conversion rate because just the technologies are getting more powerful. And so we think we're going to see the same thing, but we're going to be able to pair it with this advertiser recruitment.
And we're starting from such a low point. There's going to be quarters, possibly many years of growth and conversion rate to come before we start worrying about supply. Now that said, we've talked about it is interesting to us to go help the broader set of publishers both in the open web and connect to TV to better monetize.
We get pinged all the time. It's no secret that we're really good at performance advertising at this point. So at some point, we would like to broaden out the supply base as well because why not? That builds a really good growth catalyst into the future. But today, we're really heads down focused on the demand side of the platform because there's so much work to do there. At some point, you'll see us talking about both sides.
Nat Schindler
Makes sense. Thank you.
Adam Frugy
Yep, thanks.
Operator
And that concludes the question and answer session for this quarter. We thank you all for joining us today. Have a good afternoon.
Adam Frugy
Thanks, everyone.
Matt Stumpf
Thank you.
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