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Successfully breaking through 600! Did you secure your position in Tencent this time?

On the morning of August 22, Tencent's shares rose over 2%, successfully breaking through HKD 600, marking a near 52-week high. In terms of Show More
On the morning of August 22, Tencent's shares rose over 2%, successfully breaking through HKD 600, marking a near 52-week high. In terms of news, on the 21st, Tencent Cloud announced the official public beta of its AI all-in-one workspace, CodeBuddy IDE, domestic version, which supports multiple large AI models. Previously, on the 13th, Tencent released its Q2 2025 financial report, which significantly exceeded expectations. With continued efforts in AI and overseas gaming, can Tencent maintain its position above HKD 600 in the future?
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    The recent Earnings Reports from several companies have been generally positive, including Tencent Music and Niu Technologies yesterday, and Tencent today.
    There is not much to say about Tencent; a brief look will suffice:
    “Revenue grew by 14.52%, the highest since 2Q 2021; gross profit increased by 22%, with the gross margin rising to 57%, also the highest in recent years for the same period. The most critical metric, 'Gross Profit - Sales Expenses - Administrative Expenses', reached RMB 63.682 billion in 2Q 2025, up 29.31% year-on-year. The 'Gross Profit - Sales Expense Rate - Administrative Expense Rate' was 34.52%, the highest since 2Q 2016.”
    There's not much to say, it's just good.
    1. A single table reveals the core profit:
    2. Revenue is accelerating overall, and the three segments are certainly performing well:
    A brief look at the descriptions of the three Business segments:
    The revenue of Value-Added Services for the second quarter of 2025 grew by 16% year-on-year to RMB 91.4 billion. Domestic market game revenue was RMB 40.4 billion, up 17% year-on-year, benefiting from the revenue contribution of the recently released 'Operation Delta' and the increased revenue from long-standing games such as 'Honor of Kings', 'Valorant', and 'Peacekeeper Elite'. International market game revenue was RMB 18.8 billion, up 35% year-on-year (up 33% at constant exchange rates), driven by the revenue growth of Supercell's games and 'PUBG MOBILE', as well as the revenue contribution from the newly released 'Dune: Awakening'. Social network revenue grew by 6% year-on-year to RMB 32.2 billion...
    【Tencent 2Q 2025 Earnings Reports----Continues to Perform Well 20250813】
    【Tencent 2Q 2025 Earnings Reports----Continues to Perform Well 20250813】
    【Tencent 2Q 2025 Earnings Reports----Continues to Perform Well 20250813】
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