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“賣鏟人”Unity收費新規引爭議!有何評價?

9月13日,在整個遊戲行業的聲討下,元宇宙“賣鏟人”、跨平台2D/3D遊戲引擎開發商Unity在美股市場開盤跳水,跌幅一度達到7%,收跌5.52%。消息面上,其發佈公告稱,自2024年1月1日起,將根據遊戲的安裝量引入新的Unity Runtime費用。很多開發商認為,這種基於安 Show More
9月13日,在整個遊戲行業的聲討下,元宇宙“賣鏟人”、跨平台2D/3D遊戲引擎開發商Unity在美股市場開盤跳水,跌幅一度達到7%,收跌5.52%。消息面上,其發佈公告稱,自2024年1月1日起,將根據遊戲的安裝量引入新的Unity Runtime費用。很多開發商認為,這種基於安裝量的收費模式,無疑將其開發成本顯著增加。對此,你怎麼看?此外多家媒體報導,Unity爭議公告發出前高管扎堆拋股,釋放什麼信號?
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    $Unity Software (U.US)$
    Take Unity's Personal and Plus versions as an example: if you are an indie developer, once the game you created using this engine earns more than $200,000 and surpasses 200,000 installations, you will need to pay Unity $0.2 per month for every new user who installs the game.
    Unity Pro and Unity Enterprise versions charge installation fees based on a tiered system for additional users beyond the included quota. The standard monthly rate applies to regions like the United States, Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Japan, the Netherlands, New Zealand, Norway, Sweden, Switzerland, South Korea, and the UK. Emerging market rates apply to all other regions.
    Look at the table below. Essentially, it’s pushing those free or low-cost users who are making money to upgrade to the Pro or Enterprise version—this isn’t unreasonable. China is still charged at the emerging market rate, which is only 10% of the standard price, so why would anyone want to stop using Unity?!
    Has anyone carefully reviewed the fee structure?
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